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CommonNormal
Beam of Light
Enemy Light damage and ally healing
Cooldown
10s
Charges
1 (+1)
LightHeal
Effect
Channels a beam at the enemy over 1.7 seconds, dealing 507% Light damage per second and healing the nearby ally with the lowest Health percentage by 73% per second.
Scaling & Math
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Channels a beam at the enemy over {0} seconds, dealing {1} <color=yellow>Light damage</color> per second and <color=yellow>healing</color> the nearby ally with the lowest Health percentage by {2} per second.Lore
-- Experiment Log, Year 3, Day 20 of Month 1 -- Author: Carrier Bayonet -- Research Subject: Beam of Light Subject: Young widow. Severe burns from face to shoulders. Infected wound on cheekbone. Result: Cheekbone infection visibly reduced. Burns appear slightly faded. Subject: Boy. Open wounds on back from whipping. Result: Back wounds healing well. Boy claims his "thieving habit" is now "cured" and demands to be released. Subject: Jeff (the infamous murderer). Gunshot wounds to both ankles and wrists. Result: Complained of intense head pain, then a small "pop" sound was heard before he passed out. Note: Still breathing but remains unconscious. P.S. His Majesty King Rojit has provided 10 additional death row inmates. Much research remains on this beam, but one thing is certain: this power of dreams will save many lives.