Back to Memories

EpicNormal
Blood Harvest
Mark and detonate enemies
Cooldown
12.5s
Charges
1 (+1)
HealAttack
Effect
Attacks leave a Mark on the enemy that can stack infinitely. Cast this Memory to detonate all Marks you've applied, dealing 100% damage and reducing Movement Speed by 60% for 1.5 seconds. The detonation damage increases by 25% per additional stack, and if an enemy dies from this explosion, restore 20% Health.
Scaling & Math
Scaling Breakdown
baseDamage100% AD + +25%/lvl= 100%slowAmount60= 60%slowDuration1.5= 1.5ampPerStrength0.3= 25%healOnKill20% AD + +19%/lvl= 20%View raw description template
<color=yellow>Attacks</color> leave a <color=yellow>Mark</color> on the enemy that can stack infinitely. Cast this Memory to detonate all <color=yellow>Marks</color> you've applied, dealing {0} <color=yellow>damage</color> and reducing <color=yellow>Movement Speed</color> by {1} for {2} seconds.
The detonation damage increases by {3} per additional stack, and if an enemy dies from this explosion, <color=yellow>restore</color> {4} <color=yellow>Health</color>.