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Dangerous Theory
CharacterNormal

Dangerous Theory

Empower next attack

Cooldown

7.5s

Charges

1 (+1)

Traveler

Hero_Aurena

Slot

R

MeleeHealAttackMobility

Effect

Dash forward and empower your next basic attack. This basic attack becomes a critical strike, deals 125% additional damage, and knocks back the target. If your current Health is below 60% when casting Dangerous Theory, the additional damage increases by 100%, the cooldown is reduced by 25%, and you restore 67% Health for each enemy hit. Against bosses, additional damage and healing increase by 100%.

Scaling & Math

Scaling Breakdown

damageAmount125% AD + +25%/lvl= 125%
healHpThreshold0.6= 60%
lowAmp1= 100%
cooldownReductionRatio0.3= 25%
healAmount67% AP + +19%/lvl= 67%
bossAmp1= 100%
View raw description template
Dash forward and empower your next <color=yellow>basic attack</color>. This <color=yellow>basic attack</color> becomes a <color=yellow>critical strike</color>, deals {0} <color=yellow>additional damage</color>, and knocks back the target.

If your <color=yellow>current Health</color> is below {1} when casting <color=yellow>Dangerous Theory</color>, the <color=yellow>additional damage</color> increases by {2}, the <color=yellow>cooldown</color> is reduced by {3}, and you <color=yellow>restore</color> {4} Health for each enemy hit. Against <color=yellow>bosses</color>, <color=yellow>additional damage</color> and <color=yellow>healing</color> increase by {5}.

Lore

The cowards at Arcanum called this theory "unacceptably dangerous." Fools. They failed to grasp the elegance of the theory where matter, put under extreme conditions, produces the most explosive results. I am simply proving my hypothesis.