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Laceration
CharacterNormal

Laceration

Damage, two forms

Cooldown

7.5s

Charges

1 (+1)

Traveler

Hero_Husk

Slot

Q

DarkMeleeAttackMobility

Effect

Each basic attack alternates Laceration's form between Red Form and Blue Form. When this skill is cast, it unleashes a different effect depending on the current form. Red Form: Dash a short distance, slashing enemies in a narrow area for 155% Dark damage and triggering attack effects. When you hit an enemy for the first time, reduce cooldown by 35% seconds. Blue Form: Leap into the air to become briefly Invulnerable, then swing your blade to deal 200% Dark damage and trigger attack effects to all nearby enemies.

Scaling & Math

Scaling Breakdown

dmgFactor155% AD + +25%/lvl= 155%
cooldownReductionRatio0.3= 35%
slashDamage200% AD + +25%/lvl= 200%
View raw description template
Each basic attack alternates Laceration's form between <color=#f28a8a>Red Form</color> and <color=#8ab2f2>Blue Form</color>. When this skill is cast, it unleashes a different effect depending on the current form.

<color=#f28a8a>Red Form:</color> Dash a short distance, slashing enemies in a narrow area for {0} <color=yellow>Dark damage</color> and triggering <color=yellow>attack effects</color>. When you hit an enemy for the first time, reduce <color=yellow>cooldown</color> by {1} seconds.

<color=#8ab2f2>Blue Form:</color> Leap into the air to become briefly <color=yellow>Invulnerable</color>, then swing your blade to deal {2} <color=yellow>Dark damage</color> and trigger <color=yellow>attack effects</color> to all nearby enemies.

Lore

Attack or avoid, but the result is the same. Only your movement takes a different form.