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Pew
CommonNormal

Pew

Charged Fire shot

Cooldown

10s

Charges

1 (+1)

Fire

Effect

Hold to charge a flame bullet. When fully charged, fire the bullet to deal 150%-400% Fire damage to all enemies hit, based on charge time. Firing before full charge reduces the cooldown up to 80%. Charging for 1.35 seconds maximizes the projectile's width and damage.

Scaling & Math

Scaling Breakdown

damageMin150% AP + +25%/lvl= 150%
damageMax400% AP + +25%/lvl= 400%
refundMax0.8= 80%
channel.chargeFullDuration1.4= 1.35
View raw description template
<color=yellow>Hold</color> to charge a flame bullet. When fully charged, fire the bullet to deal {0}-{1} <color=yellow>Fire damage</color> to all enemies hit, based on charge time.

Firing before full charge reduces the <color=yellow>cooldown</color> up to {2}. Charging for {3} seconds maximizes the projectile's width and damage.