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CommonNormal
Pew
Charged Fire shot
Cooldown
10s
Charges
1 (+1)
Fire
Effect
Hold to charge a flame bullet. When fully charged, fire the bullet to deal 150%-400% Fire damage to all enemies hit, based on charge time. Firing before full charge reduces the cooldown up to 80%. Charging for 1.35 seconds maximizes the projectile's width and damage.
Scaling & Math
Scaling Breakdown
damageMin150% AP + +25%/lvl= 150%damageMax400% AP + +25%/lvl= 400%refundMax0.8= 80%channel.chargeFullDuration1.4= 1.35View raw description template
<color=yellow>Hold</color> to charge a flame bullet. When fully charged, fire the bullet to deal {0}-{1} <color=yellow>Fire damage</color> to all enemies hit, based on charge time.
Firing before full charge reduces the <color=yellow>cooldown</color> up to {2}. Charging for {3} seconds maximizes the projectile's width and damage.