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RareNormal
Static Discharge
Close-range AoE Light Damage
Cooldown
8.5s
Charges
1 (+1)
LightMeleeHardCC
Effect
Hold to charge up static, gaining 40 Armor. When released, detonate the static to deal 150%ā780% Light Damage to enemies based on charge time, knocking them back and reducing their Movement Speed by 60% for 2 seconds. The gained Armor disappears 1 seconds after the static detonates. Charging for 1 seconds maximizes the damage and area of effect.
Scaling & Math
Scaling Breakdown
armorAmount37 + 3 per level= 40minDamage150% AP + +25%/lvl= 150%maxDamage780% AP + +25%/lvl= 780%slowAmount60= 60%slowDuration2= 2armorLingerDuration1= 1channel.chargeFullDuration1= 1View raw description template
<color=yellow>Hold</color> to charge up static, gaining {0} Armor. When released, detonate the static to deal {1}ā{2} <color=yellow>Light Damage</color> to enemies based on charge time, knocking them back and reducing their <color=yellow>Movement Speed</color> by {3} for {4} seconds. The gained Armor disappears {5} seconds after the static detonates.
Charging for {6} seconds maximizes the damage and area of effect.